Mobile Application Design

by AlbertoSoliman

Mobile App Design More than ever people interact with their phones at crucial moments The average user in the US spends 5 hours a day on their mobile phone, the vast majority of that time is spent on apps and websites.
Mobile Application Design

The difference between a good app and a bad app is usually the quality of the user experience. Good is what separates successful apps from unsuccessful apps. Today, mobile users expect a lot from the app:

Fast Loading Time, Ease of Use, and Joy of Interaction If you want your app to be successful, consider the user experience not just a minor aspect of design, but an essential component of your product strategy.

There are many things to consider when designing for mobile, in this article I have summarized a lot of practical recommendations that you can apply to your design.
Mobile Application Design
Reduce cognitive load

Cognitive load here refers to how much brain power is required to use the app. The human brain has a limited amount of processing power, and when the app provides too much information at once, it can confuse the user and make them abandon the task.
disassembly

De-cluttering is one of the key recommendations in the Do’s and Don’ts of Mobile UX Design.

Clutter is one of the worst enemies of good design, by cluttering your interface, you are loading users with a lot of information: every added button, image, and icon makes the screen more complex.

Clutter is awful on the desktop, but it’s much worse on mobile devices (simply because we don’t have as much real estate on mobile devices as we do on desktops and laptops).
Mobile app

It is necessary to get rid of anything that is not strictly necessary in mobile design because reducing clutter will improve understanding, functional simplicity technique can help you deal with the problem of crowded UI:

Keep the content minimal (provide the user only what they need to know).

Keep the interface elements to a minimum, the simple design will keep the user comfortable with the product.

The clear tab bar (on the right) is much better than the cluttered tab bar (on the left).
Unloading tasks is important for designing mobile applications

Look for anything in the design that requires user effort (this might be data entry, decision making, etc.), and look for alternatives, eg in some cases you can reuse previously entered data instead of asking the user to write more.

Or use the information already available to set an intelligent default.
Break tasks into small pieces

If the task contains a lot of steps and actions required on the part of the user, it is better to divide these tasks into a number of subtasks.

This principle is very important in mobile design because you don’t want to create too much complexity for the user at once.

One good example is the step-by-step checkout flow in an e-commerce application, where the designer breaks down a complex checkout task into bite-sized chunks, each of which requires user action.

Segmentation makes the form look less loaded, especially when you’re asking for a lot of information from the user.
Use the familiar screens of mobile apps

Familiar screens are the screens that users see in many applications, screens such as “first steps”, “what’s new” and “search results” have become de facto standards for mobile applications.

It doesn’t require additional explanation because users are already familiar with it. This allows users to use prior experience to interact with the app, without a learning curve.

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